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This inheritance list is sorted roughly, but not completely, alphabetically:
BaseShaderParameters
DefaultAmbientComponent< ParameterType, ShaderHelper >
DefaultAmbientMaterialColorComponent< ParameterType, ShaderHelper >
DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
DefaultDiffuseComponent< ParameterType, ShaderHelper >
DefaultDiffuseMaterialColorComponent< ParameterType, ShaderHelper >
DefaultIncandescenceComponent< ParameterType, ShaderHelper >
DefaultIndirectComponent< ParameterType, ShaderHelper >
DefaultReflectionComponent< ParameterType, ShaderHelper >
DefaultRefractionComponent< ParameterType, ShaderHelper >
DefaultScatterComponent< ParameterType, ShaderHelper >
DefaultSpecularComponent< ParameterType, ShaderHelper >
DefaultSpecularReflectionComponent< ParameterType, ShaderHelper >
FrameBufferAccumulator
FrameBufferInfo
FrameBufferInfoData
LambertianShaderHelper< ShaderParameters >
SpecularShaderHelper< ShaderParameters >
MIDataPtr< DataStruct >
PassShaderBaseParameters
PassShaderEyeRayFilter< PassShaderParameters >
PassTypeInfo
RampColor
RampColorEntry
RampFloat
RampFloatEntry
Shader< ShaderParameters, ShaderHelper, VERSION >
Material< MaterialParameters, ShaderHelper, VERSION >
Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION >
Shader< MaterialParameters, ShaderHelper< ShaderParameters >, VERSION >
Shader< PassShaderParameters, ShaderHelper< PassShaderParameters >, VERSION >
PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
Shader< SurfaceParameters, ShaderHelper< ShaderParameters >, VERSION >
Material< SurfaceParameters, ShaderHelper< ShaderParameters >, VERSION >
ShaderHelper< ShaderParameters >
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