FrameBufferAccumulator Struct Reference

#include <adskFrameBufferState.h>

List of all members.


Detailed Description

Data structure that stores frame buffer state relative to a specific trace recursion level.

Public Attributes

miColor  currentValue
  Accumulator for the current shading network.
miColor  compositedValue
  Accumulator for the current eye ray.
miColor  opacity
  Per-channel (rgb) accumulated opacity.
FrameBufferAccumulatorFlags  flags
  Sample compositing options.

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