#include
<adskFrameBufferState.h>
Public Attributes |
|
miColor | currentValue |
Accumulator for the current shading
network. |
|
miColor | compositedValue |
Accumulator for the current eye
ray. |
|
miColor | opacity |
Per-channel (rgb) accumulated
opacity. |
|
FrameBufferAccumulatorFlags | flags |
Sample compositing options. |
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