DefaultDiffuseComponent< ParameterType, ShaderHelper >
Class Template Reference
[Diffuse
Passes]
#include
<adskComponent.h>
List of
all members.
Detailed Description
template<typename ParameterType, typename
ShaderHelper>
class DefaultDiffuseComponent< ParameterType, ShaderHelper
>
Default diffuse component.
The diffuse component computes the contribution of the diffuse
material color given the direct lighting in the scene.
- Template Parameters:
-
|
ParameterType |
The structure used in the shader declaration to represent the
shader parameters. |
|
ShaderHelper |
The class used in the shader declaration to represent the
shader helper. See ShaderHelper for details on the
required methods. |
|
Public Member Functions
|
|
DefaultDiffuseComponent (miState *pState, ParameterType
*pParameters) |
|
Component constructor.
|
|
~DefaultDiffuseComponent () |
|
Component destructor.
|
miColor |
operator() (miState *pState, ParameterType *pParameters,
ShaderHelper
&pHelper, miColor &pMaterialColor, miVector
&pLightDirection, miScalar pDotNL, void *pLightBlindData) |
|
Function object operator.
|
Constructor & Destructor Documentation
template<typename ParameterType,
typename ShaderHelper>
Component constructor.
- Parameters:
-
[in,out] |
pState |
The mental ray rendering state. |
[in] |
pParameters |
The shader parameters. |
Member Function Documentation
template<typename ParameterType,
typename ShaderHelper>
miColor DefaultDiffuseComponent<
ParameterType, ShaderHelper >::operator() |
( |
miState * |
pState, |
|
|
ParameterType * |
pParameters, |
|
|
ShaderHelper & |
pHelper, |
|
|
miColor & |
pMaterialColor, |
|
|
miVector & |
pLightDirection, |
|
|
miScalar |
pDotNL, |
|
|
void * |
pLightBlindData |
|
|
) |
|
|
[inline] |
Function object operator.
- Parameters:
-
[in,out] |
pState |
The mental ray rendering state. |
[in,out] |
pParameters |
The shader parameters. |
[in,out] |
pHelper |
The shader helper for this shader. |
[in] |
pMaterialColor |
The material color |
[in] |
pLightDirection |
The direction of the light |
[in] |
pDotNL |
The dot product of the light direction and surface normal at
the shading point. |
[in] |
pLightBlindData |
The light blind data for the current light |
- Returns:
- The color corresponding to this component.