DefaultDiffuseComponent< ParameterType, ShaderHelper > Class Template Reference
[Diffuse Passes]

#include <adskComponent.h>

List of all members.


Detailed Description

template<typename ParameterType, typename ShaderHelper>
class DefaultDiffuseComponent< ParameterType, ShaderHelper >

Default diffuse component.

The diffuse component computes the contribution of the diffuse material color given the direct lighting in the scene.

Template Parameters:
ParameterType  The structure used in the shader declaration to represent the shader parameters.
ShaderHelper  The class used in the shader declaration to represent the shader helper. See ShaderHelper for details on the required methods.

Public Member Functions

  DefaultDiffuseComponent (miState *pState, ParameterType *pParameters)
  Component constructor.
  ~DefaultDiffuseComponent ()
  Component destructor.
miColor  operator() (miState *pState, ParameterType *pParameters, ShaderHelper &pHelper, miColor &pMaterialColor, miVector &pLightDirection, miScalar pDotNL, void *pLightBlindData)
  Function object operator.

Constructor & Destructor Documentation

template<typename ParameterType, typename ShaderHelper>
DefaultDiffuseComponent< ParameterType, ShaderHelper >::DefaultDiffuseComponent ( miState *  pState,
ParameterType *  pParameters  
) [inline]

Component constructor.

Parameters:
[in,out]  pState  The mental ray rendering state.
[in]  pParameters  The shader parameters.

Member Function Documentation

template<typename ParameterType, typename ShaderHelper>
miColor DefaultDiffuseComponent< ParameterType, ShaderHelper >::operator() ( miState *  pState,
ParameterType *  pParameters,
ShaderHelper pHelper,
miColor &  pMaterialColor,
miVector &  pLightDirection,
miScalar  pDotNL,
void *  pLightBlindData  
) [inline]

Function object operator.

Parameters:
[in,out]  pState  The mental ray rendering state.
[in,out]  pParameters  The shader parameters.
[in,out]  pHelper  The shader helper for this shader.
[in]  pMaterialColor  The material color
[in]  pLightDirection  The direction of the light
[in]  pDotNL  The dot product of the light direction and surface normal at the shading point.
[in]  pLightBlindData  The light blind data for the current light
Returns:
The color corresponding to this component.

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