#include
<adskMayaState.h>
Public Attributes |
|
miTag | frameBufferName |
The name of the frame buffer. |
|
miBoolean | useTransparency |
When false, all objects are rendered as
opaque. |
|
miBoolean | holdout |
When true, hidden objects produce occlusions
in the scene. |
|
miBoolean | reflectHidden |
When true, hidden geometries are visible
through reflections. |
|
miBoolean | refractHidden |
When true, hidden geometries are visible
through refractions. |
|
miBoolean | hiddenReflect |
When true, hidden objects produce
reflections. |
|
miBoolean | hiddenRefract |
When true, hidden objects produce
refractions. |
|
miBoolean | transparentAttenuation |
When true, frame buffer contributions are
modulated by the transparency. |
|
miBoolean | computeShadows |
When true, shadows are computed. |
|
miBoolean | hiddenShadows |
When true, hidden geometries cast
shadows. |
|
miInteger | minReflectionLevel |
Minimum reflection level. |
|
miInteger | maxReflectionLevel |
Maximum reflection level. |
|
miInteger | minRefractionLevel |
Minimum refraction level. |
|
miInteger | maxRefractionLevel |
Maximum refraction level. |
|
miInteger | integerUserParameter1 |
General purpose user-defined
parameter. |
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