FrameBufferInfoData Struct Reference

#include <adskMayaState.h>

List of all members.


Detailed Description

Data structure used in the per-Camera frame buffer information user data block, which contains an array of these structures.

Public Attributes

miTag  frameBufferName
  The name of the frame buffer.
miBoolean  useTransparency
  When false, all objects are rendered as opaque.
miBoolean  holdout
  When true, hidden objects produce occlusions in the scene.
miBoolean  reflectHidden
  When true, hidden geometries are visible through reflections.
miBoolean  refractHidden
  When true, hidden geometries are visible through refractions.
miBoolean  hiddenReflect
  When true, hidden objects produce reflections.
miBoolean  hiddenRefract
  When true, hidden objects produce refractions.
miBoolean  transparentAttenuation
  When true, frame buffer contributions are modulated by the transparency.
miBoolean  computeShadows
  When true, shadows are computed.
miBoolean  hiddenShadows
  When true, hidden geometries cast shadows.
miInteger  minReflectionLevel
  Minimum reflection level.
miInteger  maxReflectionLevel
  Maximum reflection level.
miInteger  minRefractionLevel
  Minimum refraction level.
miInteger  maxRefractionLevel
  Maximum refraction level.
miInteger  integerUserParameter1
  General purpose user-defined parameter.

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