DefaultScatterComponent< ParameterType, ShaderHelper > Class Template Reference
[Scatter Passes]

#include <adskComponent.h>

List of all members.


Detailed Description

template<typename ParameterType, typename ShaderHelper>
class DefaultScatterComponent< ParameterType, ShaderHelper >

Scatter component.

This component computes the scattered light arriving at the shading point.

Template Parameters:
ParameterType  The structure used in the shader declaration to represent the shader parameters.
ShaderHelper  The class used in the shader declaration to represent the shader helper. See ShaderHelper for details on the required methods.

Public Member Functions

  DefaultScatterComponent (miState *pState, ParameterType *pParameters)
  Component constructor.
  ~DefaultScatterComponent ()
  Component destructor.
miColor  operator() (miState *pState, ParameterType *pParameters, ShaderHelper &pHelper, void **pScatterData)
  Function object operator.

Constructor & Destructor Documentation

template<typename ParameterType, typename ShaderHelper>
DefaultScatterComponent< ParameterType, ShaderHelper >::DefaultScatterComponent ( miState *  pState,
ParameterType *  pParameters  
) [inline]

Component constructor.

Parameters:
[in,out]  pState  The mental ray rendering state.
[in]  pParameters  The shader parameters.

Member Function Documentation

template<typename ParameterType, typename ShaderHelper>
miColor DefaultScatterComponent< ParameterType, ShaderHelper >::operator() ( miState *  pState,
ParameterType *  pParameters,
ShaderHelper pHelper,
void **  pScatterData  
) [inline]

Function object operator.

Parameters:
[in,out]  pState  The mental ray rendering state.
[in,out]  pParameters  The shader parameters.
[in,out]  pHelper  The shader helper for this shader.
[in,out]  pScatterData  Pointer to memory area for scatter data
Returns:
The color corresponding to this component.

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