Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
BaseShaderParameters
DefaultAmbientComponent< ParameterType, ShaderHelper >Default ambient component
DefaultAmbientMaterialColorComponent< ParameterType, ShaderHelper >Default ambient material color component
DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >Custom component
DefaultDiffuseComponent< ParameterType, ShaderHelper >Default diffuse component
DefaultDiffuseMaterialColorComponent< ParameterType, ShaderHelper >Default diffuse material color component
DefaultIncandescenceComponent< ParameterType, ShaderHelper >Incandescence component
DefaultIndirectComponent< ParameterType, ShaderHelper >Default indirect component
DefaultReflectionComponent< ParameterType, ShaderHelper >Reflection component for lambertian materials
DefaultRefractionComponent< ParameterType, ShaderHelper >Refraction component
DefaultScatterComponent< ParameterType, ShaderHelper >Scatter component
DefaultSpecularComponent< ParameterType, ShaderHelper >Default specular component
DefaultSpecularReflectionComponent< ParameterType, ShaderHelper >Reflection component for specular materials
FrameBufferAccumulatorData structure that stores frame buffer state relative to a specific trace recursion level
FrameBufferInfoData structure required to store the intermediate state for controlling frame buffer operations
FrameBufferInfoDataData structure used in the per-Camera frame buffer information user data block, which contains an array of these structures
LambertianShaderHelper< ShaderParameters >Lambertian shader helper class
Material< MaterialParameters, ShaderHelper, VERSION >Material shader class
MIDataPtr< DataStruct >Smart pointer class that manages the accessing and unpinning of mental ray database elements
PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >Pass shader base class
PassShaderBaseParametersData structure used for storing the baseline parameters for pass shaders
PassShaderEyeRayFilter< PassShaderParameters >Filter class for pass shaders that only evaluate on eye rays in the tile rendering stage
PassTypeInfoDatastructure used internally to store type information on material render passes
RampColorMental ray structure for an array of RampColorEntry
RampColorEntryColor ramp control point
RampFloatMental ray structure for an array of RampFloatEntry
RampFloatEntryFloat ramp control point
Shader< ShaderParameters, ShaderHelper, VERSION >The base shader class
ShaderHelper< ShaderParameters >Shader helper class
SpecularShaderHelper< ShaderParameters >Specular shader helper class
Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION >Surface shader class

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