DefaultAmbientComponent< ParameterType, ShaderHelper > Class Template Reference
[Ambient Passes]

#include <adskComponent.h>

List of all members.


Detailed Description

template<typename ParameterType, typename ShaderHelper>
class DefaultAmbientComponent< ParameterType, ShaderHelper >

Default ambient component.

The ambient component computes the contribution of the ambient material color given the amount of ambient irradiance.

Template Parameters:
ParameterType  The structure used in the shader declaration to represent the shader parameters.
ShaderHelper  The class used in the shader declaration to represent the shader helper. See ShaderHelper for details on the required methods.

Public Member Functions

  DefaultAmbientComponent (miState *pState, ParameterType *pParameters)
  Component constructor.
  ~DefaultAmbientComponent ()
  Component destructor.
miColor  operator() (miState *pState, ParameterType *pParameters, ShaderHelper &pHelper, const miColor &pColor)
  Function object operator.

Constructor & Destructor Documentation

template<typename ParameterType, typename ShaderHelper>
DefaultAmbientComponent< ParameterType, ShaderHelper >::DefaultAmbientComponent ( miState *  pState,
ParameterType *  pParameters  
) [inline]

Component constructor.

Parameters:
[in,out]  pState  The mental ray rendering state.
[in]  pParameters  The shader parameters.

Member Function Documentation

template<typename ParameterType, typename ShaderHelper>
miColor DefaultAmbientComponent< ParameterType, ShaderHelper >::operator() ( miState *  pState,
ParameterType *  pParameters,
ShaderHelper pHelper,
const miColor &  pColor  
) [inline]

Function object operator.

Parameters:
[in,out]  pState  The mental ray rendering state.
[in,out]  pParameters  The shader parameters.
[in,out]  pHelper  The shader helper for this shader.
[in]  pColor  The material color
Returns:
The color corresponding to this component.

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