FrameBufferInfo Struct Reference

#include <adskFrameBufferState.h>
Collaboration diagram for FrameBufferInfo:
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List of all members.


Detailed Description

Data structure required to store the intermediate state for controlling frame buffer operations.

Public Attributes

miInteger  id
  The frame buffer number for use with mi_fb_put.
FrameBufferFlags  flags
  Bit mask that specifies rendering options.
miInteger  minReflectionLevel
  The lowest reflection level to contribute to this pass.
miInteger  maxReflectionLevel
  The highest reflection level to contribute to this pass.
miInteger  minRefractionLevel
  The lowest reflection level to contribute to this pass.
miInteger  maxRefractionLevel
  The highest reflection level to contribute to this pass.
miColor  lightIrradiance
  Irradiance values for the last sampled light.
miColor  lightFilter
  Proportion of light transmitted for the last sampled light.
miColor  lightFilterAccumulator
  Accumulator used internally for shadow sampling.
miColor  lightSampleAccumulator
  Accumulator used internally for light sampling.
miInteger  integerUserParameter1
  General purpose user parameter.
FrameBufferAccumulator stack
  The frame buffer state stack for all recursion levels.

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