DefaultIndirectComponent< ParameterType, ShaderHelper > Class Template Reference
[Indirect Illumination Passes]

#include <adskComponent.h>

List of all members.


Detailed Description

template<typename ParameterType, typename ShaderHelper>
class DefaultIndirectComponent< ParameterType, ShaderHelper >

Default indirect component.

This component computes the indirect light arriving at the shading point.

Template Parameters:
ParameterType  The structure used in the shader declaration to represent the shader parameters.
ShaderHelper  The class used in the shader declaration to represent the shader helper. See ShaderHelper for details on the required methods.

Public Member Functions

  DefaultIndirectComponent (miState *pState, ParameterType *pParameters)
  Component constructor.
  ~DefaultIndirectComponent ()
  Component destructor.
miColor  operator() (miState *pState, ParameterType *pParameters, ShaderHelper &pHelper, miColor &pColor, miColor &pTransparency)
  Function object operator.

Constructor & Destructor Documentation

template<typename ParameterType, typename ShaderHelper>
DefaultIndirectComponent< ParameterType, ShaderHelper >::DefaultIndirectComponent ( miState *  pState,
ParameterType *  pParameters  
) [inline]

Component constructor.

Parameters:
[in,out]  pState  The mental ray rendering state.
[in]  pParameters  The shader parameters.

Member Function Documentation

template<typename ParameterType, typename ShaderHelper>
miColor DefaultIndirectComponent< ParameterType, ShaderHelper >::operator() ( miState *  pState,
ParameterType *  pParameters,
ShaderHelper pHelper,
miColor &  pColor,
miColor &  pTransparency  
) [inline]

Function object operator.

Parameters:
[in,out]  pState  The mental ray rendering state.
[in,out]  pParameters  The shader parameters.
[in,out]  pHelper  The shader helper for this shader.
[in]  pColor  The diffuse color of the material.
[in]  pTransparency  The transparency of the material.
Returns:
The color corresponding to this component.

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