DefaultSpecularReflectionComponent< ParameterType, ShaderHelper > Class Template Reference
[Reflection Passes]

#include <adskComponent.h>

List of all members.


Detailed Description

template<typename ParameterType, typename ShaderHelper>
class DefaultSpecularReflectionComponent< ParameterType, ShaderHelper >

Reflection component for specular materials.

This component computes the reflected light arriving at the shading point.

Template Parameters:
ParameterType  The structure used in the shader declaration to represent the shader parameters.
ShaderHelper  The class used in the shader declaration to represent the shader helper. See ShaderHelper for details on the required methods.

Public Member Functions

  DefaultSpecularReflectionComponent (miState *pState, ParameterType *pParameters)
  Component constructor.
  ~DefaultSpecularReflectionComponent ()
  Component destructor.
miColor  operator() (miState *pState, ParameterType *pParameters, ShaderHelper &pHelper, miVector &pReflectionDirection, miBoolean pHideSource, miScalar &pGlowIntensity, unsigned int pNumberOfFrameBuffers, FrameBufferInfo *pFrameBufferInfo, PassTypeInfo *pPassTypeInfo, const miScalar &pFrameBufferScale)
  Function object operator.

Constructor & Destructor Documentation

template<typename ParameterType, typename ShaderHelper>
DefaultSpecularReflectionComponent< ParameterType, ShaderHelper >::DefaultSpecularReflectionComponent ( miState *  pState,
ParameterType *  pParameters  
) [inline]

Component constructor.

Parameters:
[in,out]  pState  The mental ray rendering state.
[in]  pParameters  The shader parameters.

Member Function Documentation

template<typename ParameterType, typename ShaderHelper>
miColor DefaultSpecularReflectionComponent< ParameterType, ShaderHelper >::operator() ( miState *  pState,
ParameterType *  pParameters,
ShaderHelper pHelper,
miVector &  pReflectionDirection,
miBoolean  pHideSource,
miScalar &  pGlowIntensity,
unsigned int  pNumberOfFrameBuffers,
FrameBufferInfo pFrameBufferInfo,
PassTypeInfo pPassTypeInfo,
const miScalar &  pFrameBufferScale  
) [inline]

Function object operator.

Parameters:
[in,out]  pState  The mental ray rendering state.
[in,out]  pParameters  The shader parameters.
[in,out]  pHelper  The shader helper for this shader.
[in]  pReflectionDirection  The reflection direction
[in]  pHideSource  Is the source object hidden
[in]  pGlowIntensity  The glow intensity
[in]  pNumberOfFrameBuffers  The number of frame buffers
[in,out]  pFrameBufferInfo  The array of frame buffer info structs
[in]  pPassTypeInfo  The array of pass type info structs
[in]  pFrameBufferScale  Scale factor applied to frame buffer contributions
Returns:
The color corresponding to this component.

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