DefaultSpecularReflectionComponent< ParameterType,
ShaderHelper > Class Template Reference
[Reflection
Passes]
#include
<adskComponent.h>
List of
all members.
Detailed Description
template<typename ParameterType, typename
ShaderHelper>
class DefaultSpecularReflectionComponent< ParameterType,
ShaderHelper >
Reflection component for specular materials.
This component computes the reflected light arriving at the
shading point.
- Template Parameters:
-
|
ParameterType |
The structure used in the shader declaration to represent the
shader parameters. |
|
ShaderHelper |
The class used in the shader declaration to represent the
shader helper. See ShaderHelper for details on the
required methods. |
|
Public Member Functions
|
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DefaultSpecularReflectionComponent (miState *pState,
ParameterType *pParameters) |
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Component constructor.
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~DefaultSpecularReflectionComponent () |
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Component destructor.
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miColor |
operator() (miState *pState, ParameterType *pParameters,
ShaderHelper
&pHelper, miVector &pReflectionDirection, miBoolean
pHideSource, miScalar &pGlowIntensity, unsigned int
pNumberOfFrameBuffers, FrameBufferInfo
*pFrameBufferInfo, PassTypeInfo *pPassTypeInfo, const
miScalar &pFrameBufferScale) |
|
Function object operator.
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Constructor & Destructor Documentation
template<typename ParameterType,
typename ShaderHelper>
Component constructor.
- Parameters:
-
[in,out] |
pState |
The mental ray rendering state. |
[in] |
pParameters |
The shader parameters. |
Member Function Documentation
template<typename ParameterType,
typename ShaderHelper>
miColor DefaultSpecularReflectionComponent<
ParameterType, ShaderHelper >::operator() |
( |
miState * |
pState, |
|
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ParameterType * |
pParameters, |
|
|
ShaderHelper & |
pHelper, |
|
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miVector & |
pReflectionDirection, |
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miBoolean |
pHideSource, |
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miScalar & |
pGlowIntensity, |
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unsigned int |
pNumberOfFrameBuffers, |
|
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FrameBufferInfo * |
pFrameBufferInfo, |
|
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PassTypeInfo * |
pPassTypeInfo, |
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const miScalar & |
pFrameBufferScale |
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) |
|
|
[inline] |
Function object operator.
- Parameters:
-
[in,out] |
pState |
The mental ray rendering state. |
[in,out] |
pParameters |
The shader parameters. |
[in,out] |
pHelper |
The shader helper for this shader. |
[in] |
pReflectionDirection |
The reflection direction |
[in] |
pHideSource |
Is the source object hidden |
[in] |
pGlowIntensity |
The glow intensity |
[in] |
pNumberOfFrameBuffers |
The number of frame buffers |
[in,out] |
pFrameBufferInfo |
The array of frame buffer info structs |
[in] |
pPassTypeInfo |
The array of pass type info structs |
[in] |
pFrameBufferScale |
Scale factor applied to frame buffer contributions |
- Returns:
- The color corresponding to this component.