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~
- a -
adjustBeautyResult() :
DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
adjustFinalResult() :
DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
adjustForSamples() :
DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
- b -
badEndian() :
MIDataPtr< DataStruct >
- c -
computeAmbientResult() :
ShaderHelper< ShaderParameters >
,
LambertianShaderHelper< ShaderParameters >
computeDiffuseAreaLightFactor() :
LambertianShaderHelper< ShaderParameters >
,
ShaderHelper< ShaderParameters >
computeHideSource() :
ShaderHelper< ShaderParameters >
,
LambertianShaderHelper< ShaderParameters >
computeSpecularAreaLightFactor() :
LambertianShaderHelper< ShaderParameters >
,
SpecularShaderHelper< ShaderParameters >
,
ShaderHelper< ShaderParameters >
computeSpecularGlow() :
LambertianShaderHelper< ShaderParameters >
,
ShaderHelper< ShaderParameters >
computeTranslucence() :
LambertianShaderHelper< ShaderParameters >
,
ShaderHelper< ShaderParameters >
computeTransparency() :
ShaderHelper< ShaderParameters >
,
LambertianShaderHelper< ShaderParameters >
computeTransparencyForShadow() :
ShaderHelper< ShaderParameters >
,
LambertianShaderHelper< ShaderParameters >
- d -
DefaultAmbientComponent() :
DefaultAmbientComponent< ParameterType, ShaderHelper >
DefaultAmbientMaterialColorComponent() :
DefaultAmbientMaterialColorComponent< ParameterType, ShaderHelper >
DefaultCustomComponent() :
DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
DefaultDiffuseComponent() :
DefaultDiffuseComponent< ParameterType, ShaderHelper >
DefaultDiffuseMaterialColorComponent() :
DefaultDiffuseMaterialColorComponent< ParameterType, ShaderHelper >
DefaultIncandescenceComponent() :
DefaultIncandescenceComponent< ParameterType, ShaderHelper >
DefaultIndirectComponent() :
DefaultIndirectComponent< ParameterType, ShaderHelper >
DefaultReflectionComponent() :
DefaultReflectionComponent< ParameterType, ShaderHelper >
DefaultRefractionComponent() :
DefaultRefractionComponent< ParameterType, ShaderHelper >
DefaultScatterComponent() :
DefaultScatterComponent< ParameterType, ShaderHelper >
DefaultSpecularComponent() :
DefaultSpecularComponent< ParameterType, ShaderHelper >
DefaultSpecularReflectionComponent() :
DefaultSpecularReflectionComponent< ParameterType, ShaderHelper >
- e -
evaluateParameters() :
ShaderHelper< ShaderParameters >
,
LambertianShaderHelper< ShaderParameters >
,
SpecularShaderHelper< ShaderParameters >
exit() :
Shader< ShaderParameters, ShaderHelper, VERSION >
- g -
get() :
MIDataPtr< DataStruct >
getReflectedColor() :
SpecularShaderHelper< ShaderParameters >
,
LambertianShaderHelper< ShaderParameters >
,
ShaderHelper< ShaderParameters >
- i -
init() :
Shader< ShaderParameters, ShaderHelper, VERSION >
isNull() :
MIDataPtr< DataStruct >
- l -
LambertianShaderHelper() :
LambertianShaderHelper< ShaderParameters >
- m -
Material() :
Material< MaterialParameters, ShaderHelper, VERSION >
MIDataPtr() :
MIDataPtr< DataStruct >
- o -
operator bool() :
MIDataPtr< DataStruct >
operator()() :
DefaultAmbientMaterialColorComponent< ParameterType, ShaderHelper >
,
DefaultDiffuseMaterialColorComponent< ParameterType, ShaderHelper >
,
DefaultSpecularReflectionComponent< ParameterType, ShaderHelper >
,
Shader< ShaderParameters, ShaderHelper, VERSION >
,
Material< MaterialParameters, ShaderHelper, VERSION >
,
DefaultRefractionComponent< ParameterType, ShaderHelper >
,
Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION >
,
DefaultDiffuseComponent< ParameterType, ShaderHelper >
,
PassShaderEyeRayFilter< PassShaderParameters >
,
PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
,
DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
,
DefaultIncandescenceComponent< ParameterType, ShaderHelper >
,
DefaultScatterComponent< ParameterType, ShaderHelper >
,
DefaultIndirectComponent< ParameterType, ShaderHelper >
,
DefaultAmbientComponent< ParameterType, ShaderHelper >
,
DefaultSpecularComponent< ParameterType, ShaderHelper >
,
DefaultReflectionComponent< ParameterType, ShaderHelper >
operator->() :
MIDataPtr< DataStruct >
operator=() :
MIDataPtr< DataStruct >
operator[]() :
MIDataPtr< DataStruct >
- p -
PassShader() :
PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
PassShaderEyeRayFilter() :
PassShaderEyeRayFilter< PassShaderParameters >
- s -
set() :
MIDataPtr< DataStruct >
setASQWeight() :
ShaderHelper< ShaderParameters >
,
SpecularShaderHelper< ShaderParameters >
,
LambertianShaderHelper< ShaderParameters >
setupMayaBumpMapping() :
ShaderHelper< ShaderParameters >
,
LambertianShaderHelper< ShaderParameters >
Shader() :
Shader< ShaderParameters, ShaderHelper, VERSION >
ShaderHelper() :
ShaderHelper< ShaderParameters >
shortCircuitShading() :
DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
SpecularShaderHelper() :
SpecularShaderHelper< ShaderParameters >
Surface() :
Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION >
- u -
unbind() :
MIDataPtr< DataStruct >
- v -
version() :
Shader< ShaderParameters, ShaderHelper, VERSION >
- w -
writeToFrameBuffers() :
Material< MaterialParameters, ShaderHelper, VERSION >
- ~ -
~DefaultAmbientComponent() :
DefaultAmbientComponent< ParameterType, ShaderHelper >
~DefaultAmbientMaterialColorComponent() :
DefaultAmbientMaterialColorComponent< ParameterType, ShaderHelper >
~DefaultCustomComponent() :
DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
~DefaultDiffuseComponent() :
DefaultDiffuseComponent< ParameterType, ShaderHelper >
~DefaultDiffuseMaterialColorComponent() :
DefaultDiffuseMaterialColorComponent< ParameterType, ShaderHelper >
~DefaultIncandescenceComponent() :
DefaultIncandescenceComponent< ParameterType, ShaderHelper >
~DefaultIndirectComponent() :
DefaultIndirectComponent< ParameterType, ShaderHelper >
~DefaultReflectionComponent() :
DefaultReflectionComponent< ParameterType, ShaderHelper >
~DefaultRefractionComponent() :
DefaultRefractionComponent< ParameterType, ShaderHelper >
~DefaultScatterComponent() :
DefaultScatterComponent< ParameterType, ShaderHelper >
~DefaultSpecularComponent() :
DefaultSpecularComponent< ParameterType, ShaderHelper >
~DefaultSpecularReflectionComponent() :
DefaultSpecularReflectionComponent< ParameterType, ShaderHelper >
~LambertianShaderHelper() :
LambertianShaderHelper< ShaderParameters >
~Material() :
Material< MaterialParameters, ShaderHelper, VERSION >
~MIDataPtr() :
MIDataPtr< DataStruct >
~PassShader() :
PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
~Shader() :
Shader< ShaderParameters, ShaderHelper, VERSION >
~ShaderHelper() :
ShaderHelper< ShaderParameters >
~SpecularShaderHelper() :
SpecularShaderHelper< ShaderParameters >
~Surface() :
Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION >
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