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c
e
f
h
i
l
m
n
o
p
r
s
t
u
- c -
color :
RampColorEntry
compositedValue :
FrameBufferAccumulator
computeShadows :
FrameBufferInfoData
count :
PassTypeInfo
currentValue :
FrameBufferAccumulator
- e -
entries :
RampColor
,
RampFloat
- f -
flags :
FrameBufferAccumulator
,
FrameBufferInfo
floatValue :
RampFloatEntry
frameBufferName :
FrameBufferInfoData
FrameBufferWriteFactor :
BaseShaderParameters
FrameBufferWriteFlags :
BaseShaderParameters
FrameBufferWriteOperation :
BaseShaderParameters
- h -
hiddenReflect :
FrameBufferInfoData
hiddenRefract :
FrameBufferInfoData
hiddenShadows :
FrameBufferInfoData
holdout :
FrameBufferInfoData
- i -
i_entries :
RampColor
,
RampFloat
id :
FrameBufferInfo
integerUserParameter1 :
FrameBufferInfoData
,
FrameBufferInfo
interp :
RampColorEntry
,
RampFloatEntry
- l -
lightFilter :
FrameBufferInfo
lightFilterAccumulator :
FrameBufferInfo
lightIrradiance :
FrameBufferInfo
lightSampleAccumulator :
FrameBufferInfo
- m -
maxReflectionLevel :
FrameBufferInfo
,
FrameBufferInfoData
maxRefractionLevel :
FrameBufferInfoData
,
FrameBufferInfo
mDestructorParameters :
Shader< ShaderParameters, ShaderHelper, VERSION >
mDestructorState :
Shader< ShaderParameters, ShaderHelper, VERSION >
mEncodingIndex :
PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
mFrameBufferID :
PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
mFrameBufferWriteFactor :
Material< MaterialParameters, ShaderHelper, VERSION >
mFrameBufferWriteFlags :
Material< MaterialParameters, ShaderHelper, VERSION >
mFrameBufferWriteOperation :
Material< MaterialParameters, ShaderHelper, VERSION >
minReflectionLevel :
FrameBufferInfoData
,
FrameBufferInfo
minRefractionLevel :
FrameBufferInfo
,
FrameBufferInfoData
mPassComputation :
PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
mScatterData :
Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION >
- n -
n_entries :
RampColor
,
RampFloat
- o -
opacity :
FrameBufferAccumulator
- p -
params :
LambertianShaderHelper< ShaderParameters >
position :
RampFloatEntry
,
RampColorEntry
- r -
reflectedColor :
SpecularShaderHelper< ShaderParameters >
reflectHidden :
FrameBufferInfoData
refractHidden :
FrameBufferInfoData
- s -
specularColor :
SpecularShaderHelper< ShaderParameters >
stack :
FrameBufferInfo
start :
PassTypeInfo
state :
LambertianShaderHelper< ShaderParameters >
- t -
transparentAttenuation :
FrameBufferInfoData
- u -
useTransparency :
FrameBufferInfoData
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