DefaultScatterComponent(miState *pState, ParameterType *pParameters) | DefaultScatterComponent< ParameterType, ShaderHelper > | [inline] |
operator()(miState *pState, ParameterType *pParameters, ShaderHelper &pHelper, void **pScatterData) | DefaultScatterComponent< ParameterType, ShaderHelper > | [inline] |
~DefaultScatterComponent() | DefaultScatterComponent< ParameterType, ShaderHelper > | [inline] |
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