DefaultIndirectComponent(miState *pState, ParameterType *pParameters) | DefaultIndirectComponent< ParameterType, ShaderHelper > | [inline] |
operator()(miState *pState, ParameterType *pParameters, ShaderHelper &pHelper, miColor &pColor, miColor &pTransparency) | DefaultIndirectComponent< ParameterType, ShaderHelper > | [inline] |
~DefaultIndirectComponent() | DefaultIndirectComponent< ParameterType, ShaderHelper > | [inline] |
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