#include <shader.h>
#include "adskMIDataPtr.h"
#include "adskShaderSDKNamespaceBegin.h"
#include "adskShaderSDKNamespaceEnd.h"
#include "adskConstants.h"
#include <adskExport.h>
Classes |
|
struct | FrameBufferInfoData |
Data structure used in the per-Camera frame
buffer information user data block, which contains an array of
these structures. More... |
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