Smart pointer class that manages the accessing and unpinning of mental ray database elements. This guarantees the coherence of database elment reference counts by unpinning when the pointer is destroyed (e.g. when the local stack is unrolled) This makes database ref counts break/return-safe, and generally foolproof.
#include <shader.h>
#include "adskShaderSDKNamespaceBegin.h"
#include "adskShaderSDKNamespaceEnd.h"
Classes |
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class | MIDataPtr< DataStruct > |
Smart pointer class that manages the
accessing and unpinning of mental ray database elements. More... |
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