Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION > Member List

This is the complete list of members for Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION >, including all inherited members.
exit(miState *pState, ShaderParameters *pParameters) Shader< ShaderParameters, ShaderHelper, VERSION > [inline, static]
init(miState *pState, ShaderParameters *pParameters) Shader< ShaderParameters, ShaderHelper, VERSION > [inline, static]
Material(miState *pState, MaterialParameters *pParameters) Material< MaterialParameters, ShaderHelper, VERSION > [inline]
mDestructorParameters Shader< ShaderParameters, ShaderHelper, VERSION >
mDestructorState Shader< ShaderParameters, ShaderHelper, VERSION >
mFrameBufferWriteFactor Material< MaterialParameters, ShaderHelper, VERSION > [protected]
mFrameBufferWriteFlags Material< MaterialParameters, ShaderHelper, VERSION > [protected]
mFrameBufferWriteOperation Material< MaterialParameters, ShaderHelper, VERSION > [protected]
mScatterData Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION >
operator()(SurfaceResult *pResult, miState *pState, SurfaceParameters *pParameters) Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION > [inline]
Material::operator()(miColor *pResult, miState *pState, MaterialParameters *pParameters) Material< MaterialParameters, ShaderHelper, VERSION > [inline]
Shader::operator()(miColor *pResult, miState *pState, ShaderParameters *pParameters) Shader< ShaderParameters, ShaderHelper, VERSION > [inline]
Shader(miState *pState, ShaderParameters *pParameters) Shader< ShaderParameters, ShaderHelper, VERSION > [inline]
Surface(miState *pState, SurfaceParameters *pParameters) Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION > [inline]
version() Shader< ShaderParameters, ShaderHelper, VERSION > [inline, static]
writeToFrameBuffers(miState *pState, FrameBufferInfo *pFrameBufferInfo, PassTypeInfo *pPassTypeInfo, const T &pValue, PassTypeID pPassType, const bool &pUseIrradiance, const miColor *const &pIrradianceNoShadow=0) Material< MaterialParameters, ShaderHelper, VERSION > [inline]
~Material() Material< MaterialParameters, ShaderHelper, VERSION > [inline, virtual]
~Shader() Shader< ShaderParameters, ShaderHelper, VERSION > [inline, virtual]
~Surface() Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION > [inline, virtual]

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