SpecularShaderHelper< ShaderParameters > Member List

This is the complete list of members for SpecularShaderHelper< ShaderParameters >, including all inherited members.
computeAmbientResult(const miColor &pAmbientColor, const miColor &pColor) const LambertianShaderHelper< ShaderParameters > [inline]
computeDiffuseAreaLightFactor(miVector &pBumpNormal, void *pLightBlindData) const LambertianShaderHelper< ShaderParameters > [inline]
computeHideSource() const LambertianShaderHelper< ShaderParameters > [inline]
computeSpecularAreaLightFactor(miVector &pBumpNormal, void *pLightBlindData) SpecularShaderHelper< ShaderParameters > [inline]
LambertianShaderHelper::computeSpecularAreaLightFactor(miVector &pBumpNormal, void *pLightBlindData) const LambertianShaderHelper< ShaderParameters > [inline]
computeSpecularGlow() const LambertianShaderHelper< ShaderParameters > [inline]
computeTranslucence(miScalar pDotNL, miVector &pLightDirection, miScalar pTranslucence, miScalar pTranslucenceFocus, miScalar pTranslucenceDepth, void *pLightBlindData) const LambertianShaderHelper< ShaderParameters > [inline]
computeTransparency() const LambertianShaderHelper< ShaderParameters > [inline]
computeTransparencyForShadow(miColor &pResTransp, miBoolean pHideSource) const LambertianShaderHelper< ShaderParameters > [inline]
evaluateParameters() SpecularShaderHelper< ShaderParameters > [inline]
getReflectedColor() const SpecularShaderHelper< ShaderParameters > [inline]
LambertianShaderHelper(miState *pState, ShaderParameters *pParameters) LambertianShaderHelper< ShaderParameters > [inline]
params LambertianShaderHelper< ShaderParameters >
reflectedColor SpecularShaderHelper< ShaderParameters >
setASQWeight(MayabaseState *&MBS, BRDFComponent &bc, const miColor &pColor, const miColor &pTransparency, miScalar &pGlowIntensity) const SpecularShaderHelper< ShaderParameters > [inline]
setupMayaBumpMapping() LambertianShaderHelper< ShaderParameters > [inline]
specularColor SpecularShaderHelper< ShaderParameters >
SpecularShaderHelper(miState *pState, ShaderParameters *pParameters) SpecularShaderHelper< ShaderParameters > [inline]
state LambertianShaderHelper< ShaderParameters >
~LambertianShaderHelper() LambertianShaderHelper< ShaderParameters > [inline]
~SpecularShaderHelper() SpecularShaderHelper< ShaderParameters > [inline]

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