, including all inherited members.
computeAmbientResult(const
miColor &pAmbientColor, const miColor &pColor) const |
ShaderHelper<
ShaderParameters > |
[inline] |
computeDiffuseAreaLightFactor(miVector
&pBumpNormal, void *pLightBlindData) const |
ShaderHelper<
ShaderParameters > |
[inline] |
computeHideSource()
const |
ShaderHelper<
ShaderParameters > |
[inline] |
computeSpecularAreaLightFactor(miVector
&pBumpNormal, void *pLightBlindData) const |
ShaderHelper<
ShaderParameters > |
[inline] |
computeSpecularGlow()
const |
ShaderHelper<
ShaderParameters > |
[inline] |
computeTranslucence(miScalar
pDotNL, miVector &pLightDirection, miScalar pTranslucence,
miScalar pTranslucenceFocus, miScalar pTranslucenceDepth, void
*pLightBlindData) const |
ShaderHelper<
ShaderParameters > |
[inline] |
computeTransparency()
const |
ShaderHelper<
ShaderParameters > |
[inline] |
computeTransparencyForShadow(miColor
&pResTransp, miBoolean pHideSource) const |
ShaderHelper<
ShaderParameters > |
[inline] |
evaluateParameters() |
ShaderHelper<
ShaderParameters > |
[inline] |
getReflectedColor()
const |
ShaderHelper<
ShaderParameters > |
[inline] |
setASQWeight(MayabaseState
*&MBS, BRDFComponent &bc, const miColor &pColor, const
miColor &pTransparency, miScalar &pGlowIntensity)
const |
ShaderHelper<
ShaderParameters > |
[inline] |
setupMayaBumpMapping()
const |
ShaderHelper<
ShaderParameters > |
[inline] |
ShaderHelper(miState
*pState, ShaderParameters *pParameters) |
ShaderHelper<
ShaderParameters > |
[inline] |
~ShaderHelper() |
ShaderHelper<
ShaderParameters > |
[inline] |