, including all inherited members.
exit(miState
*pState, ShaderParameters *pParameters) |
Shader<
ShaderParameters, ShaderHelper, VERSION > |
[inline, static] |
init(miState
*pState, ShaderParameters *pParameters) |
Shader<
ShaderParameters, ShaderHelper, VERSION > |
[inline, static] |
Material(miState
*pState, MaterialParameters *pParameters) |
Material<
MaterialParameters, ShaderHelper, VERSION > |
[inline] |
mDestructorParameters |
Shader<
ShaderParameters, ShaderHelper, VERSION > |
|
mDestructorState |
Shader<
ShaderParameters, ShaderHelper, VERSION > |
|
mFrameBufferWriteFactor |
Material<
MaterialParameters, ShaderHelper, VERSION > |
[protected] |
mFrameBufferWriteFlags |
Material<
MaterialParameters, ShaderHelper, VERSION > |
[protected] |
mFrameBufferWriteOperation |
Material<
MaterialParameters, ShaderHelper, VERSION > |
[protected] |
operator()(miColor
*pResult, miState *pState, MaterialParameters *pParameters) |
Material<
MaterialParameters, ShaderHelper, VERSION > |
[inline] |
Shader::operator()(miColor
*pResult, miState *pState, ShaderParameters *pParameters) |
Shader<
ShaderParameters, ShaderHelper, VERSION > |
[inline] |
Shader(miState
*pState, ShaderParameters *pParameters) |
Shader<
ShaderParameters, ShaderHelper, VERSION > |
[inline] |
version() |
Shader<
ShaderParameters, ShaderHelper, VERSION > |
[inline, static] |
writeToFrameBuffers(miState
*pState, FrameBufferInfo *pFrameBufferInfo, PassTypeInfo
*pPassTypeInfo, const T &pValue, PassTypeID pPassType, const
bool &pUseIrradiance, const miColor *const
&pIrradianceNoShadow=0) |
Material<
MaterialParameters, ShaderHelper, VERSION > |
[inline] |
~Material() |
Material<
MaterialParameters, ShaderHelper, VERSION > |
[inline, virtual] |
~Shader() |
Shader<
ShaderParameters, ShaderHelper, VERSION > |
[inline, virtual] |