, including all inherited members.
computeAmbientResult(const miColor &pAmbientColor, const
miColor &pColor) const |
LambertianShaderHelper<
ShaderParameters > |
[inline] |
computeDiffuseAreaLightFactor(miVector &pBumpNormal, void
*pLightBlindData) const |
LambertianShaderHelper<
ShaderParameters > |
[inline] |
computeHideSource() const |
LambertianShaderHelper<
ShaderParameters > |
[inline] |
computeSpecularAreaLightFactor(miVector &pBumpNormal, void
*pLightBlindData) const |
LambertianShaderHelper<
ShaderParameters > |
[inline] |
computeSpecularGlow() const |
LambertianShaderHelper<
ShaderParameters > |
[inline] |
computeTranslucence(miScalar pDotNL, miVector
&pLightDirection, miScalar pTranslucence, miScalar
pTranslucenceFocus, miScalar pTranslucenceDepth, void
*pLightBlindData) const |
LambertianShaderHelper<
ShaderParameters > |
[inline] |
computeTransparency() const |
LambertianShaderHelper<
ShaderParameters > |
[inline] |
computeTransparencyForShadow(miColor &pResTransp, miBoolean
pHideSource) const |
LambertianShaderHelper<
ShaderParameters > |
[inline] |
evaluateParameters() |
LambertianShaderHelper<
ShaderParameters > |
[inline] |
getReflectedColor() const |
LambertianShaderHelper<
ShaderParameters > |
[inline] |
LambertianShaderHelper(miState *pState, ShaderParameters
*pParameters) |
LambertianShaderHelper<
ShaderParameters > |
[inline] |
params |
LambertianShaderHelper<
ShaderParameters > |
|
setASQWeight(MayabaseState *&MBS, BRDFComponent &bc,
const miColor &pColor, const miColor &pTransparency,
miScalar &pGlowIntensity) const |
LambertianShaderHelper<
ShaderParameters > |
[inline] |
setupMayaBumpMapping() |
LambertianShaderHelper<
ShaderParameters > |
[inline] |
state |
LambertianShaderHelper<
ShaderParameters > |
|
~LambertianShaderHelper() |
LambertianShaderHelper<
ShaderParameters > |
[inline] |