#include <adskShader.h>
#include "adskShaderSDKNamespaceBegin.h"
#include "adskShaderSDKNamespaceEnd.h"
Classes |
|
struct | PassShaderBaseParameters |
Data structure used for storing the baseline
parameters for pass shaders. More... |
|
class | PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION > |
Pass shader base class. More... |
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class | PassShaderEyeRayFilter< PassShaderParameters > |
Filter class for pass shaders that only
evaluate on eye rays in the tile rendering stage. More... |
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