adskPassShader.h File Reference


Detailed Description

Base class for non-material render passes.

#include <adskShader.h>
#include "adskShaderSDKNamespaceBegin.h"
#include "adskShaderSDKNamespaceEnd.h"

Include dependency graph for adskPassShader.h:

Classes

struct   PassShaderBaseParameters
  Data structure used for storing the baseline parameters for pass shaders. More...
class   PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
  Pass shader base class. More...
class   PassShaderEyeRayFilter< PassShaderParameters >
  Filter class for pass shaders that only evaluate on eye rays in the tile rendering stage. More...

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