The Autodesk Shader Software Development Kit allows you to easily write new shaders which automatically support the latest features of Maya 2009, including render passes.
#include <shader.h>
#include <geoshader.h>
#include "adskColor.h"
#include "adskUtilities.h"
#include "adskComponent.h"
#include "adskMIWrapper.h"
#include "adskTraversal.h"
#include "adskScatter.h"
#include "mayaapi.h"
#include "adskShaderSDKNamespaceBegin.h"
#include "adskShaderSDKNamespaceEnd.h"
Classes |
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struct | BaseShaderParameters |
class | ShaderHelper< ShaderParameters > |
Shader helper class. More... |
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class | LambertianShaderHelper< ShaderParameters > |
Lambertian shader helper class. More... |
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class | SpecularShaderHelper< ShaderParameters > |
Specular shader helper class. More... |
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class | Shader< ShaderParameters, ShaderHelper, VERSION > |
The base shader class. More... |
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class | Material< MaterialParameters, ShaderHelper, VERSION > |
Material shader class. More... |
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class | Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION > |
Surface shader class. More... |
Autodesk® Maya® 2009 © 1997-2008 Autodesk, Inc. All rights reserved. | Generated with 1.5.6 |