Go to: Related nodes. Attributes.
This node is the list of shaders known to the system.
Any node connected to this one will be typed as a shader.
It will filter as a shader, show up in the UI as a shader, etc.
Connecting something to this node will *NOT* stop it from being
anything else - it just means that when someone looks for that
object on maya's list of shaders, the connected node will be there.
This node is MP safe
Node name | Parents | MFn type | Compatible function sets |
---|---|---|---|
defaultShaderList | dependNode | kShaderList | kBase kNamedObject kDependencyNode kShaderList |
lambert, reflect, phongE, phong, blinn, anisotropic, volumeShader, simpleVolumeShader, surfaceShader, displacementShader, layeredShader, useBackground, shadingMap
Long name (short name) | Type | Default | Flags | ||
---|---|---|---|---|---|
shaders
(s )
| Message | n/a | ![]() ![]() ![]() | ||