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The optical properties controlling the subsurface scattering shader are surface color, transmission color, refractive index, scattering and absorption coefficients, and the scattering function:
material provides the material shader which determines the appearance of the material and the shading model to apply at a surface level.
transmission is the transmission color or texture shader that filters light as it enters the object.
ior is the index of refraction of the material, which determines how light changes direction as it enters or leaves the material.
absorption_coeff is a measure of light attenuation as
it passes through a turbid medium. Usually expressed in units of
inverse length such that the product of the absorption
coefficient and path length of a photon's travel through the
medium, it is dimensionless and the probability of transmission
is where ua is the absorption
coefficient and L is the path length. When using a coefficient
that has been experimentally obtained, it is important to specify
a correct scale conversion ratio between coefficient units and
world units. Absorption is wavelength dependent.
scattering_coeff is the scattering coefficient is a
measure of light scattering as it passes through a volume. This
is usually expressed in units of inverse length so that the
product of the scattering coefficient and path length of a
photon's travel through the volume, is dimensionless and the
probability of transmission without redirection is .
When using a coefficient that has been experimentally obtained, it is important to specify a correct scale conversion ratio between the coefficient units and the world units. Scattering is wavelength dependent.
The table below gives suggested scattering and absorption coefficients (based on empirical data) for several materials.
Material | Scattering_coeff | Absorption_coeff | ior |
Jade | 0.657 0.786 0.9 | 0.00053, 0.00123, 0.00213 | 1.3 |
Ketchup | 0.18 0.07 0.03 | 0.061 0.97 1.45 | 1.3 |
Marble | 2.19 2.62 3.00 | 0.0021 0.0041 0.0071 | 1.55 |
Skim milk | 0.70 1.22 1.90 | 0.0014 0.0025 0.0142 | 1.3 |
Whole milk | 2.55 3.21 3.77 | 0.0011 0.0024 0.014 | 1.3 |
scale_conversion is a transform between the world coordinate system and the units used to represent the scattering and absorption coefficients. For example, if the world coordinate system is expressed in inches and the coefficients are in millimeters, then the correct scale factor is 25.4 (mm/inch).
scattering_anisotropy is a measure of the degree of scattering. Specifically, it is the average dot product between the incident light direction and the scattered light direction. Most turbid materials do not scatter light uniformly. Values may range from -1 to 1. Where -1 corresponds to back scatter only and 1 corresponds to forward scatter only. The value 0 indicates uniform scattering in all directions.
The following simplified diagram traces the role of the scattering function:
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