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Fast, Non-Physical Subsurface Scattering

The Fast subsurface scattering shaders do not simulate true volumetric scattering. Instead, they simulate the appearance of scattering. While the physical shader may be accurate, it can be difficult to understand intuitively, hard to tune, and time-consuming to render.

The misss_fast_* set of shaders are provided as an alternative. These shaders make no real attempt to simulate reality. Instead, their goal is to make a reasonable, visually pleasing, easy to use, consistent looking result that is free of artifacts, and have good frame-to-frame coherence (no flickering). One of the design goals of these shaders is to provide a way to efficiently render human skin.

The shaders are wrapped up into two simple Phenomena, which are built from a set of component shaders.

Type name page
Phenomena misss_fast_simple_phen misss_fast_simple_phen
misss_fast_skin_phen misss_fast_skin_phen
misss_fast_skin_phen_d misss_fast_skin_phen_d
Shaders misss_fast_shader misss_fast_shader
misss_lightmap_write misss_lightmap_write
misss_lambert_gamma misss_lambert_gamma
misss_skin_specular misss_skin_specular
misss_call_shader misss_call_shader
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