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Contour Shaders

The contour shader library contains a number of contour shaders that are useful for rendering cartoon-type images. For details on contour rendering, see chapter contour.

Before any shader in the contour shader library can be used, it must be attached to the mental ray rendering software using a statement link "contour.so", and the shaders must be declared with the statement $include <contour.mi>. Declarations are given in mi format, as described in chapter shader on page shader. Here is the summary:

group shader page
Contour store contour_store_function contour_store_function
contour_store_function_simple contour_store_function_simple
Contour contrast contour_contrast_function_levels contour_contrast_functionlevels
contour_contrast_function_simple contour_contrast_function_simple
Contour shader contour_shader_simple contour_shader_simple
contour_shader_curvature contour_shader_curvature
contour_shader_widthfromcolor contour_shader_widthfromcolor
contour_shader_factorcolor contour_shader_factorcolor
contour_shader_depthfade contour_shader_depthfade
contour_shader_framefade contour_shader_framefade
contour_shader_widthfromlight contour_shader_widthfromlight
contour_shader_widthfromlightdir contour_shader_widthfromlightdir
contour_shader_layerthinner contour_shader_layerthinner
contour_shader_combi contour_shader_combi
Contour output contour_only contour_only
contour_composite contour_composite
contour_ps contour_ps
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