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The contour shader library contains a number of contour shaders that are useful for rendering cartoon-type images. For details on contour rendering, see chapter contour.
Before any shader in the contour shader library can be used, it must be attached to the mental ray rendering software using a statement link "contour.so", and the shaders must be declared with the statement $include <contour.mi>. Declarations are given in mi format, as described in chapter shader on page shader. Here is the summary:
group | shader | page |
Contour store | contour_store_function | contour_store_function |
contour_store_function_simple | contour_store_function_simple | |
Contour contrast | contour_contrast_function_levels | contour_contrast_functionlevels |
contour_contrast_function_simple | contour_contrast_function_simple | |
Contour shader | contour_shader_simple | contour_shader_simple |
contour_shader_curvature | contour_shader_curvature | |
contour_shader_widthfromcolor | contour_shader_widthfromcolor | |
contour_shader_factorcolor | contour_shader_factorcolor | |
contour_shader_depthfade | contour_shader_depthfade | |
contour_shader_framefade | contour_shader_framefade | |
contour_shader_widthfromlight | contour_shader_widthfromlight | |
contour_shader_widthfromlightdir | contour_shader_widthfromlightdir | |
contour_shader_layerthinner | contour_shader_layerthinner | |
contour_shader_combi | contour_shader_combi | |
Contour output | contour_only | contour_only |
contour_composite | contour_composite | |
contour_ps | contour_ps |
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