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Base Shaders

The mental ray Base Shader Library is a set of simple shaders designed to form the standard building blocks of Phenomenon™ scene elements. They perform functions useful in many different contexts, and are not tied to specific types of shaders. A base shader is not inherently a material or light shader but can be used to build a Phenomenon used in place of a material or light shader. This means that base shaders must be as generic as possible. They avoid interdependencies that would limit their applicability.

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