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Physics Shaders

This shader library provides a collection of shaders that implement caustics, global illumination and other functions that support physical correctness.

Before any shader in the physics shader library can be used, it must be attached to the mental ray rendering software using a statement link "physics.so", and the shaders must be declared with the statement $include <physics.mi>. Declarations are given in mi format, as described in chapter shader on page shader. Here is the summary:

group shader page
Lens physical_lens_dof physical_lens_dof
Light physical_light physical_light
Material dgs_material dgs_material
dielectric_material dielectric_material
path_material path_material
Photon dgs_material_photon dgs_material_photon
dielectric_material_photon dielectric_material_photon
Participating Media parti_volume parti_volume
transmat transmat
parti_volume_photon parti_volume_photon
transmat_photon transmat_photon
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