addCallback(MRenderCallback *, int priority=0) | MRenderCallback | [static] |
MRenderCallback() | MRenderCallback | |
postProcessCallback(const MRenderData &data) | MRenderCallback | [virtual] |
removeCallback(MRenderCallback *) | MRenderCallback | [static] |
renderCallback(const MRenderData &data) | MRenderCallback | [virtual] |
shadowCastCallback(const MRenderShadowData &data) | MRenderCallback | [virtual] |
~MRenderCallback() | MRenderCallback | [virtual] |
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