モデリング

ポリゴン

ポリゴン メッシュ
blindDataType
manipOptions
polyAppend
polyAppendVertex
polyAutoProjection
polyAverageNormal
polyAverageVertex
polyBevel
polyBlendColor
polyBlindData
polyBoolOp
polyBridgeEdge
polyCacheMonitor
polyCheck
polyChipOff
polyClipboard
polyCloseBorder
polyCollapseEdge
polyCollapseFacet
polyColorBlindData
polyColorDel
polyColorMod
polyColorPerVertex
polyColorSet
polyCompare
polyCone
polyCopyUV
polyCrease
polyCreateFacet
polyCube
polyCut
polyCylinder
polyCylindricalProjection
polyDelEdge
polyDelFacet
polyDelVertex
polyDuplicateAndConnect
polyDuplicateEdge
polyEditUV
polyEditUVShell
polyEvaluate
polyExtrudeEdge
polyExtrudeFacet
polyExtrudeVertex
polyFlipEdge
polyFlipUV
polyForceUV
polyGeoSampler
polyHelix
polyInfo
polyInstallAction
polyLayoutUV
polyListComponentConversion
polyMapCut
polyMapDel
polyMapSew
polyMapSewMove
polyMergeEdge
polyMergeFacet
polyMergeUV
polyMergeVertex
polyMirrorFace
polyMoveEdge
polyMoveFacet
polyMoveFacetUV
polyMoveUV
polyMoveVertex
polyMultiLayoutUV
polyNormal
polyNormalPerVertex
polyNormalizeUV
polyOptUvs
polyOptions
polyOutput
polyPipe
polyPlanarProjection
polyPlane
polyPlatonicSolid
polyPoke
polyPrimitive
polyPrism
polyProjection
polyPyramid
polyQuad
polyQueryBlindData
polyReduce
polySelect
polySelectConstraint
polySelectConstraintMonitor
polySeparate
polySetToFaceNormal
polySewEdge
polySlideEdge
polySmooth
polySoftEdge
polySphere
polySphericalProjection
polySplit
polySplitEdge
polySplitRing
polySplitVertex
polyStraightenUVBorder
polySubdivideEdge
polySubdivideFacet
polyTorus
polyTransfer
polyTriangulate
polyUVSet
polyUnite
polyWedgeFace
setXformManip
transferAttributes
unfold
untangleUV
uvSnapshot

NURBS

NURBS サーフェス
alignSurface
angleBetween
attachSurface
bevel
bevelPlus
blend2
boundary
canCreateManip
circularFillet
closeSurface
cone
constructionHistory
cylinder
detachSurface
doubleProfileBirailSurface
duplicateSurface
extendSurface
extrude
filterExpand
freeFormFillet
globalStitch
grid
insertKnotSurface
intersect
loft
makeSingleSurface
moveVertexAlongDirection
multiProfileBirailSurface
nurbsBoolean
nurbsCopyUVSet
nurbsCube
nurbsEditUV
nurbsPlane
nurbsSelect
nurbsToPoly
nurbsToPolygonsPref
nurbsUVSet
offsetSurface
planarSrf
plane
pointOnSurface
pointPosition
projectCurve
propMove
rebuildSurface
reverseSurface
revolve
roundConstantRadius
singleProfileBirailSurface
smoothTangentSurface
sphere
squareSurface
stitchSurface
stitchSurfacePoints
surface
tolerance
torus
trim
untrim

カーブ

カーブ コマンド
alignCurve
arcLengthDimension
arclen
attachCurve
circle
closeCurve
curve
curveIntersect
curveOnSurface
detachCurve
duplicateCurve
extendCurve
filletCurve
fitBspline
hardenPointCurve
illustratorCurves
insertKnotCurve
nurbsSquare
offsetCurve
offsetCurveOnSurface
pointCurveConstraint
pointOnCurve
projectTangent
rebuildCurve
reverseCurve
smoothCurve
textCurves

サブディビジョン

サブディビジョン サーフェス
changeSubdivComponentDisplayLevel
changeSubdivRegion
coarsenSubdivSelectionList
createSubdivRegion
nurbsToSubdiv
nurbsToSubdivPref
polyToSubdiv
querySubdiv
refineSubdivSelectionList
subdAutoProjection
subdCleanTopology
subdCollapse
subdDuplicateAndConnect
subdEditUV
subdListComponentConversion
subdMapCut
subdMapSewMove
subdMatchTopology
subdMirror
subdToBlind
subdToPoly
subdTransferUVsToCache
subdiv
subdivCrease
subdivDisplaySmoothness