MFnReflectShader Member List

This is the complete list of members for MFnReflectShader, including all inherited members.

addAttribute(const MObject &attr, MAttrClass type=kLocalDynamicAttr)MFnDependencyNode
allocateFlag(const MString pluginName, MStatus *ReturnStatus=NULL)MFnDependencyNode [static]
ambientColor(MStatus *ReturnStatus=NULL) const MFnLambertShader
attribute(unsigned int index, MStatus *ReturnStatus=NULL) const MFnDependencyNode
attribute(const MString &attrName, MStatus *ReturnStatus=NULL) const MFnDependencyNode
attributeClass(const MObject &attr, MStatus *ReturnStatus=NULL) const MFnDependencyNode
attributeCount(MStatus *ReturnStatus=NULL) const MFnDependencyNode
canBeWritten(MStatus *ReturnStatus=NULL) const MFnDependencyNode
classification(const MString &nodeTypeName)MFnDependencyNode [static]
className() const MFnReflectShader [protected, virtual]
color(MStatus *ReturnStatus=NULL) const MFnLambertShader
create(bool UIvisible=true, MStatus *ReturnStatus=NULL)MFnLambertShader
MFnDependencyNode::create(const MTypeId &typeId, MStatus *ReturnStatus=NULL)MFnDependencyNode
MFnDependencyNode::create(const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL)MFnDependencyNode
MFnDependencyNode::create(const MString &type, MStatus *ReturnStatus=NULL)MFnDependencyNode
MFnDependencyNode::create(const MString &type, const MString &name, MStatus *ReturnStatus=NULL)MFnDependencyNode
deallocateAllFlags(const MString pluginName)MFnDependencyNode [static]
deallocateFlag(const MString pluginName, unsigned int flag)MFnDependencyNode [static]
dgCallbackIds(const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value)MFnDependencyNode
dgCallbacks(const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value)MFnDependencyNode
dgTimer(const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const MFnDependencyNode
dgTimerOff()MFnDependencyNode
dgTimerOn()MFnDependencyNode
dgTimerQueryState(MStatus *ReturnStatus=NULL)MFnDependencyNode
dgTimerReset()MFnDependencyNode
diffuseCoeff(MStatus *ReturnStatus=NULL) const MFnLambertShader
findAlias(const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const MFnDependencyNode
findPlug(const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const MFnDependencyNode
findPlug(const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const MFnDependencyNode
findPlug(const MObject &attr, MStatus *ReturnStatus=NULL) const MFnDependencyNode
findPlug(const MString &attrName, MStatus *ReturnStatus=NULL) const MFnDependencyNode
getAffectedAttributes(const MObject &attr, MObjectArray &affectedAttributes) const MFnDependencyNode
getAffectedByAttributes(const MObject &attr, MObjectArray &affectedByAttributes) const MFnDependencyNode
getAliasAttr(bool force, MStatus *ReturnStatus=NULL)MFnDependencyNode
getAliasList(MStringArray &strArray, MStatus *ReturnStatus=NULL)MFnDependencyNode
getConnections(MPlugArray &array) const MFnDependencyNode
getPlugsAlias(const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL)MFnDependencyNode
glowIntensity(MStatus *ReturnStatus=NULL) const MFnLambertShader
hasAttribute(const MString &name, MStatus *ReturnStatus=NULL) const MFnDependencyNode
hasObj(MFn::Type) const MFnBase
hasObj(const MObject &) const MFnBase
hasUniqueName(MStatus *ReturnStatus=NULL) const MFnDependencyNode
hideSource(MStatus *ReturnStatus=NULL) const MFnLambertShader
incandescence(MStatus *ReturnStatus=NULL) const MFnLambertShader
isDefaultNode(MStatus *ReturnStatus=NULL) const MFnDependencyNode
isFlagSet(unsigned int flag, MStatus *ReturnStatus=NULL) const MFnDependencyNode
isFromReferencedFile(MStatus *ReturnStatus=NULL) const MFnDependencyNode
isLocked(MStatus *ReturnStatus=NULL) const MFnDependencyNode
isNewAttribute(const MObject &attr, MStatus *ReturnStatus=NULL) const MFnDependencyNode
isShared(MStatus *ReturnStatus=NULL) const MFnDependencyNode
kGlobalDynamicAttr enum valueMFnDependencyNode
kInvalidAttr enum valueMFnDependencyNode
kLocalDynamicAttr enum valueMFnDependencyNode
kNormalAttr enum valueMFnDependencyNode
kTimerInvalidState enum valueMFnDependencyNode
kTimerMetric_callback enum valueMFnDependencyNode
kTimerMetric_callbackNotViaAPI enum valueMFnDependencyNode
kTimerMetric_callbackViaAPI enum valueMFnDependencyNode
kTimerMetric_compute enum valueMFnDependencyNode
kTimerMetric_computeDuringCallback enum valueMFnDependencyNode
kTimerMetric_computeNotDuringCallback enum valueMFnDependencyNode
kTimerMetric_dirty enum valueMFnDependencyNode
kTimerMetric_draw enum valueMFnDependencyNode
kTimerMetric_fetch enum valueMFnDependencyNode
kTimerOff enum valueMFnDependencyNode
kTimerOn enum valueMFnDependencyNode
kTimerType_count enum valueMFnDependencyNode
kTimerType_inclusive enum valueMFnDependencyNode
kTimerType_self enum valueMFnDependencyNode
kTimerUninitialized enum valueMFnDependencyNode
MAttrClass enum nameMFnDependencyNode
MdgTimerMetric enum nameMFnDependencyNode
MdgTimerState enum nameMFnDependencyNode
MdgTimerType enum nameMFnDependencyNode
MFnDependencyNode()MFnDependencyNode
MFnDependencyNode(MObject &object, MStatus *ReturnStatus=NULL)MFnDependencyNode
MFnDependencyNode(const MObject &object, MStatus *ReturnStatus=NULL)MFnDependencyNode
MFnLambertShader()MFnLambertShader
MFnLambertShader(MObject &object, MStatus *ReturnStatus=NULL)MFnLambertShader
MFnLambertShader(const MObject &object, MStatus *ReturnStatus=NULL)MFnLambertShader
MFnReflectShader()MFnReflectShader
MFnReflectShader(MObject &object, MStatus *ReturnStatus=NULL)MFnReflectShader
MFnReflectShader(const MObject &object, MStatus *ReturnStatus=NULL)MFnReflectShader
name(MStatus *ReturnStatus=NULL) const MFnDependencyNode
object(MStatus *ReturnStatus=NULL) const MFnBase
parentNamespace(MStatus *ReturnStatus=NULL) const MFnDependencyNode
pluginName(MStatus *ReturnStatus=NULL) const MFnDependencyNode
plugsAlias(const MPlug &plug, MStatus *ReturnStatus=NULL)MFnDependencyNode
reflectedColor(MStatus *ReturnStatus=NULL) const MFnReflectShader
reflectedRayDepthLimit(MStatus *ReturnStatus=NULL) const MFnReflectShader
reflectivity(MStatus *ReturnStatus=NULL) const MFnReflectShader
refractedRayDepthLimit(MStatus *ReturnStatus=NULL) const MFnLambertShader
refractiveIndex(MStatus *ReturnStatus=NULL) const MFnLambertShader
removeAttribute(const MObject &attr, MAttrClass type=kLocalDynamicAttr)MFnDependencyNode
reorderedAttribute(unsigned int index, MStatus *ReturnStatus=NULL) const MFnDependencyNode
rtRefractedColor(MStatus *ReturnStatus=NULL) const MFnLambertShader
setAlias(const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL)MFnDependencyNode
setAmbientColor(const MColor &ambient_color)MFnLambertShader
setColor(const MColor &col)MFnLambertShader
setDiffuseCoeff(const float &diffuse_coeff)MFnLambertShader
setDoNotWrite(bool flag)MFnDependencyNode
setFlag(unsigned int flag, bool state)MFnDependencyNode
setGlowIntensity(const float &glow_intensity)MFnLambertShader
setHideSource(const bool &hide_source)MFnLambertShader
setIncandescence(const MColor &incand)MFnLambertShader
setLocked(bool locked)MFnDependencyNode
setName(const MString &name, MStatus *ReturnStatus=NULL)MFnDependencyNode
setObject(MObject &object)MFnBase [virtual]
setObject(const MObject &object)MFnBase [virtual]
setReflectedColor(const MColor &reflected_color)MFnReflectShader
setReflectedRayDepthLimit(const short &new_limit)MFnReflectShader
setReflectivity(const float &reflectivity)MFnReflectShader
setRefractedRayDepthLimit(const short &new_limit)MFnLambertShader
setRefractiveIndex(const float &refractive_index)MFnLambertShader
setRtRefractedColor(const bool &rt_refracted_color)MFnLambertShader
setSpecularColor(const MColor &specular_color)MFnReflectShader
setTranslucenceCoeff(const float &translucence_coeff)MFnLambertShader
setTransparency(const MColor &transp)MFnLambertShader
specularColor(MStatus *ReturnStatus=NULL) const MFnReflectShader
translucenceCoeff(MStatus *ReturnStatus=NULL) const MFnLambertShader
transparency(MStatus *ReturnStatus=NULL) const MFnLambertShader
type() const MFnReflectShader [virtual]
typeId(MStatus *ReturnStatus=NULL) const MFnDependencyNode
typeName(MStatus *ReturnStatus=NULL) const MFnDependencyNode
userNode(MStatus *ReturnStatus=NULL) const MFnDependencyNode
~MFnBase()MFnBase [virtual]
~MFnDependencyNode()MFnDependencyNode [virtual]
~MFnLambertShader()MFnLambertShader [virtual]
~MFnReflectShader()MFnReflectShader [virtual]


Autodesk® Maya® 2009 © 1997-2008 Autodesk, Inc. All rights reserved. Generated with doxygen 1.5.6