//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ class MPlug; class MStatus; class MDataBlock; #include <maya/MPxNode.h> #include <maya/MObject.h> class blindDataMesh : public MPxNode { public: // Standard Node functions // virtual MStatus compute(const MPlug& plug, MDataBlock& data); static void* creator(); static MStatus initialize(); // OutputMesh Plug. It will contain the mesh plane with blind data. // This is the object that will be shaded by the blindDataShader. // static MObject outputMesh; // Random number Generator seed // static MObject seed; // Node type ID. This is a unique identifier used to recognize // the node class. // static MTypeId id; protected: // This function creates a plane on the X-Z plane with random // height values. // MObject createMesh( long seed, MObject& outData, MStatus& stat ); // This function adds the global blind data node for the color // blind data. It returns the blind data ID. // MStatus setMeshBlindData( MObject& mesh ); };
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